On this page:

Objectives

[Content from Battles Book page 8 to 9, plus 'morale effects' from page 12. Amendments from Firepower #1 page 12.]

In some scenarios once all the scenery is set up, 'objectives' must be placed on the table for the opposing forces to fight over. Each scenario specifies what type of objectives can be placed (if any), and by which player.

Unless stated otherwise, an objective is only valid for the player who placed it; the opposing player can gain nothing from holding it (apart from denying it to the enemy of course). There are several different kinds of objective.

Different objectives have different restrictions on where they can be placed, as described below. In addition to these restrictions a player may not normally place his objectives within 15cm of each other unless the scenario stipulates otherwise. Likewise, an objective may not normally be placed within 15cm of the edge of the table unless the scenario stipulates that the player's forces enter from that edge — in which case the edge of the table is their deployment zone!

A set of Objective counters is supplied in the game but we would suggest replacing these with small terrain pieces to represent them if you can. In our games we've found that battling over an actual bunker or fuel dump is far more visually appealing than having your forces sell their lives for a flat cardboard counter!

Related information

Army morale