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Special moves

[Content from Rule Book page 13.]

Instead of making a normal move, detachments have the following special movement options. Mark the detachment by using the Order dice with the appropriate symbol if it uses a special option.

Overwatch: A detachment on overwatch holds its current position and concentrates on directing heavy, accurate fire at the enemy. Units from the detachment may move up to 5cm in the Movement phase and may re-roll any hit dice that miss when they shoot in the Shooting phase. They may not move in the Assault phase.

Assault: A detachment on assault advances quickly to engage the enemy at close quarters, but the detachment's firing is reduced in effectiveness because the units are 'firing from the hip' as they advance. Units from the detachment may move normally in the Movement phase, but their Firepower is at half value in the Shooting phase. They may move again in the Assault phase, and must move towards the enemy.

March: A detachment which marches sacrifices all of its firing in order to move at top speed. While marching is a good way of moving a detachment around quickly its units become very vulnerable to enemy fire as they are not making use of cover. Units from the detachment may move at up to triple speed in the Movement phase, but may not shoot in the Shooting phase. The detachment's units may not move in the Assault phase, and the detachment's Assault and Firepower values are halved if it is engaged in close combat or a firefight.