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Special rules

Extra rules to add more depth to the game.

[Content from Rule Book page 30.]

Now you know all about basic units you get to find out about some of the really good stuff: gigantic all-conquering war engines, flyers, other special units like heroes, jump pack troops, artillery and many others. These kinds of units have special abilities which often break the core rules in some way — war engines never retreat from combat for example, artillery doesn't need a line of fire to shoot and so on. The special rules are not particularly complex, you can start playing with them more or less straight away, they are separated out purely so they do not introduce lots of special cases and exceptions while you're reading the core rules.

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