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Module 1.1 A: Ambush cards
An addition to the base game, giving the Colonel McReady player greater strategic options by preparing ambushes on each battlefield.
Setup
- The Colty Gang player places the two new Bandit Character cards with the rest of his gang.
- Shuffle the six Ambush cards and randomly remove one Ambush card — placing it unseen, back in the game box.
- The Colonel McReady player looks at the remaining five Ambush cards and places one card face down in front of each battlefield.
Gameplay
The game is played with the rules of the base game, with the following exception:
In the first turn of each battlefield the Colonel McReady player reveals during his Play Cards phase the facedown Ambush card to the Colty Gang player.
The text on this card must be immediately executed according the regular rules; action cards are 'One-shot effects' and Firepower cards stay on the current battlefield.
When an Ambush card is killed or executed, it's not discarded but removed from the game — put it back in the game box.