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Module 1.3 A: Frontier deck
This deck is an addition to the base game, giving both players more tactical options.
To use this module you will need Expansion 1.1: Ambush on Gunshot Trail and Expansion 1.2: Hunt the Man Down — many of the cards reference the San Manzanillo Prison battlefield and the Ambush cards from those expansions.
Setup
- Place two Dollar Coin tokens
on the Rattlesnake Creek battlefield. - Give the Colonel McReady player one Dollar Coin token — place it in front of him. The Colty Gang player starts with none.
- With the remaining three Dollar Coin tokens, form a shared pool somewhere on your gaming table.
- Shuffle the Frontier deck and then place it within reach of both players.
Gameplay
The Frontier deck is a deck usable by either player, with Firepower cards playable on either side of a battlefield, and Action cards that can help or hinder either player's goals.
Cards from the Frontier deck are usable exactly the same as other cards from the base game and expansions. Each card is playable in its own right, or can be used to help pay the card cost of any card, helping bring another card into play.
The Frontier cards have a different card-back design than the other two decks, so that they are easily segregated when you are setting up your next thrill-filled game of Revolver. However, they are held in your hand with your other cards.
When you discard a Frontier card, for any reason, that card must be placed in the Frontier deck's own discard pile. Cards from the Frontier deck discard pile cannot be retrieved in any way.
Drawing from the Frontier deck
Any time during the Play Cards phase of your turn you may 'buy' a card from the Frontier deck, by putting one of the Dollar Coin tokens you have in front of you back into the shared coin pool. You may purchase as many cards as you have Dollar Coin tokens, on a one-for-one basis, as you wish.
'Earning' Dollar Coins
At the end of each Attack phase, whichever player lost the gunfight gets to take one Dollar Coin token from the coin pool, and keep it in front of them.
Red poker chip
The Firepower cards contained in the Frontier deck have their ratings within red poker chip icons
. These red poker chip icons count as both white and black poker chip icons, for the purposes of interacting with other cards. To be clear, the Saddlebags card can only ever retrieve your own red poker chip icon cards from play.
Deputy stars
All of the Firepower cards in the Frontier deck have the lawmen icon
on them. This does not mean the individuals involved have been deputised. Rather, it is a contrivance to allow Frontier Firepower cards to be targeted by both players.
Dollar Coins at Rattlesnake Creek
When the Colty Gang player moves the Turn Marker to the first turn space on the Rattlesnake Creek battlefield, he picks up both Dollar Coin tokens laid there, keeping one for himself and giving the other to his deadly opponent.
Dollar Coin pool
If the shared pool of coins is ever empty, neither player may draw from it — even if they are entitled to draw a Dollar Coin token. Tough luck, pardner!
Greedy Player rule
In your Draw Two Cards phase, if you have four or five Dollar Coin tokens in front of you, you may only draw one card. If you have six Dollar Coins, you may not draw any cards from your deck.